#version 330 core

layout(location = 0) in vec3 aPos;
//layout(location = 1) in vec3 aColor;
layout(location = 1) in vec2 aTexCoord;

//out vec3 ourColor;
out vec2 TexCoord;

uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;

void main()
{
    gl_Position = projection * view * model * vec4(aPos, 1.0);
//    ourColor = aColor;
    TexCoord = aTexCoord;
}

